Testament icon

Welcome

A collection of custom subclasses
for Baldur's Gate 3

Introduction & Installation

Daelen's Testament of the Otherworldly recounts the incredible journey of a paladin to battle evil in a far off world called Golarion. It is composed of two volumes:

Volume 1, "Otherworldly Archetypes" - 12 new subclasses designed to blend into the original line up seamlessly.
Volume 2, "Codex Of Might and Magic" - A codex of new tactics, metamagic and reaction based teamwork to diversify your tactics and make combat more lethal.

These mods are an attempt to Pathfinderize the BG3 experience, bringing over some of my favorite mechanics in a 5e friendly way. Preview the new subclasses or Vol.2: Of Might and Magic by selecting any of the icons in the top bar.

Installation Notes
  • Volume 1 has minimal overrides and should be compatible with most mods but load it after any other class/skills mods just to be sure. It is recommended to use Mystra's or 5E Spells, especially for Dream Domain and Wretched Soul.
  • Volume 2 has considerable overrides and changes the game fundamentally, load it after anything that changes class/skills/combat.
  • It is intended that players use both mods to get the full experience but they are otherwise standalone.
  • It is safe to remove Volume 1 during a playthrough provided you respec characters to 1 and do not choose any of the added archetypes then save and unload the mod.
  • It is less safe to remove Volume 2 during a playthrough but following the above procedure is your best bet.

Acknowledgements

In absolutely no particular order,
So many helpful people at the BG3 Modding Community but especially XiphiasRex, Rando, JuuM and of course Norabyte whose tools and search engine were immensely useful.
TheBackupArtist for all the beautiful icon art.
Mystra's Spells for fleshing out the spell lists
Paizo and Owlcat for infusing me with Pathfinder appreciation.
Larian for making this incredible game and toolkit.
Shout out to celerev for keeping Trials of Tav alive and allowing me to playtest these mods without going insane.
And finally, you for checking out my mod and reading the Acknowledgements!

Image models were used to make the subclass icons, the rest is human <3

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Changelog

1.2.0.65

  • (Dawnstrider) Fixed several Zeal interactions that were granting additional stacks incorrectly.
  • (Dawnstrider) Swapped Zeal and Valkyrie in the subclass progression. This avoids encouraging Zeal as a universal martial dip while making Valkyrie available earlier as the more interesting multiclass option. Win/win.
  • (Dream) Mind Sliver from either supported spell mod should now benefit from Potent Spellcasting.
  • (Dream) Deep Slumber now affects every target within its area of effect. Upcasting now increases the duration of Torpor.
  • (Friar) Fixed Pacifying Sweep cancelling its own effects.
  • (Friar) Friar's Retribution now functions correctly and scales with the Monk's Wisdom modifier. This powerful ability was broken for far too long—let's see those Retaliation builds.
  • (Friar) Fixed Friar's Grace incorrectly appearing on Bonded allies.
  • (Psyker) Restored level 8 spell progression.
  • (Psyker) Added new late-game Perils consequences. AdvancedTT Spells is required for some of them to appear.
  • (Psyker) Gellar's Field now also grants Resistance to Psychic damage and Advantage on mental saving throws.
  • (Seeker) Arcane Bolts are now correctly flagged as spells. Have fun!
  • (Seeker) Corrected the Arcane Bolts tooltip to state that the bolts can pierce magical Shields, rather than implying that they are guaranteed to hit.
  • (Wretched Soul) Metamagic: Vile Affliction now grants its piercing effects for 10 turns after casting and costs 2 Sorcery Points.
  • (Wretched Soul) Wither and Decay should no longer affect objects or items.

1.2.0.61

  • (General) Added new subclass icon artwork. This remains a work in progress as the icons are brought up to the visual standard of the mod. Thanks to Misoru for their contributions!
  • (Dawnstrider) Added Herald of the Sun, a new level 3 feature with two toggleable passives: Radiant weapons illuminate targets on hit, while Fire weapons inflict Burning on hit.
  • (Dawnstrider) Landing Valkyrie within 2m of a foe now causes attack rolls against you to have Disadvantage until the start of your next turn.
  • (Dawnstrider) Pursuit of Valor now grants a free cast of Valkyrie when you kill a Marked creature.
  • (Dawnstrider) Arrows that hit multiple targets now generate one stack of Zeal per target hit, regardless of weapon type.
  • (Dawnstrider) Reduced bonus spells to one per spell rank and revised the list to Divine Favor, Aid, Daylight, Wall of Fire, and Dawn.
  • (Dream) Channel Divinity: Inception now also works against Intelligence saving throws.
  • (Friar) Increased the range of Friar's Bond and all associated abilities to 12m.
  • (Friar) Friar's Grace no longer costs Ki, and its range now scales with Wisdom.
  • (Friar) Pacifying Sweep's knockback now triggers on hit instead of requiring a failed Strength saving throw. Placate also lasts one additional turn.
  • (Illumination) Removed the body glow from Aura of Brilliance and reduced the intensity of its ground effect.
  • (Revenant) Spellcasting is now disabled while Revenant's Rage is active. Activating Revenant's Rage no longer breaks concentration.
  • (Wretched Soul) Redesigned Epidemic as a toggleable passive. Each activation deals 3d6 damage and costs 1 Sorcery Point, while Decay and Wither now detonate independently. Enjoy the fireworks.

1.2.0.60

  • Flagged several statuses and abilities to better interact with the games systems
  • (Bombardment) The Big Ones should now only be useable once per Long Rest.
  • (Dawnstrider) Radiant Arsenal's glow now prevents invisibility/stealth while it persists.
  • (Dawnstrider) Valkyrie's jump distance only gains 1m per Wisdom, down from 2m.
  • (Dawnstrider) Cleaned up Zeal's interaction with 0 damage hits or hits on non-characters.
  • (Seeker) Arcane Strike (and other features) now specifically require a Finesse weapon in addition to a free hand.
  • (Illumination) Toned down the VFX on Aura of Brilliance.
  • (Illumination) Dazzled enemies can make a Con save at hte start of their turn to shake off Dazzle.
  • (Wretched Soul) Poison Spray is now fixed at 9m.
  • (Psyker) Spell progression properply extended to level 20.

1.2.0.56

  • Now compatiable with 5E Spells.
  • (Bombardment) The Big Ones should now only be useable once per Long Rest.
  • (Dawnstrider) Improved Zeal's logic in determining what you are wielding and whether you should get 1 or 2 stacks.
  • (Psyker)Fixed some higher level Perils of the Warp consequences that were not triggering properly. Psykers (and their parties) beware!

1.2.0.55

  • (Dawnstrider) Fixed spell progression.
  • (Chronoknight) Continuity description updated.

1.1.0.54

  • (Dawnstrider) Hopefully fixed Zeal for good this time.

1.1.0.53

  • Cleaned up major mod compatibility issues. Further pass planned.
  • (Stormcaller) Thundercall now has a CON save and deals half damage on success.
  • (Stormcaller) Electrifying Aria correctly applies its recurring status even if the initial cast misses.
  • (Revenant) Haunt reworked — frightens target for 1 turn; damage you take is shared as necrotic while nearby; only one target at a time; lasts until rage ends or either dies.
  • (Illumination) Tagged as Devotion for oath-keeping.
  • (Illumination) Fixed Sunlance dice scaling and Fiend/Undead interaction.
  • (Wrath) Revelation now maintains your Aspect.
  • (Dream) Mind Sliver no longer double-dips Potent Spellcasting.
  • (Dream) Nightmare tooltips corrected; scaling clarified; damage formula now uses Level instead of Cleric Level.

1.1.0.48

  • Removed dependency on Mystra’s. Dream Domain and Wretched Soul most affected.
  • Moved experimental spells (Phantasmal Killer, Sacred Flame, etc.) to Of Might and Magic.
  • Many cosmetic and tooltip improvements.
  • Fixed multiclass merging issues (Community Framework still recommended).
  • (Chronoknight) Swapped Rewind and Continuity progression so vanilla runs gain earlier actives.
  • (Circle of Wrath) Aspects main attack now scales to Rank 9.
  • (Oath of Illumination) Radiant Smite now scales to Rank 5.