Volume 1, "Otherworldly Archetypes" - 12 new subclasses designed to blend into the original line up seamlessly.
Volume 2, "Codex Of Might and Magic" - A codex of new tactics, metamagic and reaction based teamwork to diversify your tactics and make combat more lethal.
These mods are an attempt to Pathfinderize the BG3 experience, bringing over some of my favorite mechanics in a 5e friendly way. Preview the new subclasses or Vol.2: Of Might and Magic by selecting any of the icons in the top bar.
Installation Notes
- Volume 1 has minimal overrides and should be compatible with most mods but load it after any other class/skills mods just to be sure. It is recommended to use Mystra's or 5E Spells, especially for Dream Domain and Wretched Soul.
- Volume 2 has considerable overrides and changes the game fundamentally, load it after anything that changes class/skills/combat.
- It is intended that players use both mods to get the full experience but they are otherwise standalone.
- It is safe to remove Volume 1 during a playthrough provided you respec characters to 1 and do not choose any of the added archetypes then save and unload the mod.
- It is less safe to remove Volume 2 during a playthrough but following the above procedure is your best bet.



Guidance




Thunderwave
Shatter
Eldritch Blast

Light
Sunfire
Stormstrike
Icespike
Kinetic Blast
Consecrate Wrath
Surging Storm
Rime
Fulminate
Divine Favour,
Bless
Branding Smite,
Aid
Daylight,
Crusader's Mantle
Freedom of Movement,
Death Ward
Holy Weapon,
Greater Restoration
Dissonant Whispers
Calm Emotions,
Phantasmal Force
Hypnotic Pattern,
Fear
Confusion,
Phantasmal Killer
Synaptic Static,
Dream
































